Category Archives: WebOS

HTML5 webOS Support Page…

Looking around the webos developers site I was very glad to see this list of supported and unsupported features. Will help speed up debugging of some of my golf drawing code.
http://developer.palm.com/index.php?option=com_content&view=article&id=1682
Continue reading

Posted in html5, WebOS | Comments Off

webOS SDK.. FINALLY! and code tests…

Well.. Finally palm released the software development kit for webOS and I’ve also finally had time to mess with it. Currently just working with some of the demo apps and code. Here is a quick screen capture from it.  I think this will move along quickly if I can keep dedicating a little time to [...] Continue reading

Posted in palm, pre, WebOS | Comments Off

Palm Pre, WebOS, HTML5, Canvas Golf App Update

I’ve got some more work done on my golf application for webOS and the pre. Here is a mockup of what the current state looks like on the pre. I’ve also uploaded a small screen capture video clip of it simulating gps movement after the break.

video

Continue reading

Posted in canvas, html5, palm, pre, WebOS | Comments Off

Update on my webOS/pre app and some Long/Lat to X/Y code

Here are some screenshots of my webOS golf application I’m developing for the Palm pre.  It draws all the information dynamically from gps recorded information and allows one to zoom in and out and drag the course around.

Eventually, it will do all the scoring an location tracking with distance calculations.  Unfortunately I don’t yet have [...] Continue reading

Posted in WebOS | Comments Off

More HTML5 Canvas Tests

Ok.. so I got around to figuring out states and the context.save() and context.restore() stuff. So test number 1 (click here for test 1) is a very simple test to try and understand these functions. And test number 2 (click here for test 2) is built on top of yesterdays posted example.
Very cool [...] Continue reading

Posted in WebOS | Comments Off